Create Big Cannons

Create Big Cannons

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Crashes with Oculus/Embeddium/Embeddium Extras on 1.20.1

NinjaPerson24119 opened this issue ยท 0 comments

commented

Bunch of render thread errors like. Version 5.5.0

Time: 2024-07-24 16:41:14
Description: Initializing game

java.lang.VerifyError: Bad local variable type
Exception Details:
  Location:
    net/minecraft/client/renderer/LevelRenderer.m_109599_(Lcom/mojang/blaze3d/vertex/PoseStack;FJZLnet/minecraft/client/Camera;Lnet/minecraft/client/renderer/GameRenderer;Lnet/minecraft/client/renderer/LightTexture;Lorg/joml/Matrix4f;)V @3366: aload
  Reason:
    Type top (current frame, locals[70]) is not assignable to reference type
  Current Frame:
    bci: @3366
    flags: { }
    locals: { 'net/minecraft/client/renderer/LevelRenderer', 'com/mojang/blaze3d/vertex/PoseStack', float, long, long_2nd, integer, 'net/minecraft/client/Camera', 'net/minecraft/client/renderer/GameRenderer', 'net/minecraft/client/renderer/LightTexture', 'org/joml/Matrix4f', 'net/minecraft/util/profiling/ProfilerFiller', 'net/minecraft/world/phys/Vec3', double, double_2nd, double, double_2nd, double, double_2nd, 'org/joml/Matrix4f', integer, 'net/minecraft/client/renderer/culling/Frustum', float, integer, integer, 'net/minecraft/client/renderer/MultiBufferSource$BufferSource', 'net/minecraft/world/phys/HitResult', 'java/lang/Object', top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, 'org/spongepowered/asm/mixin/injection/callback/CallbackInfo', 'org/spongepowered/asm/mixin/injection/callback/CallbackInfo', top, top, top, top, top, top, top, top, top, top, 'org/spongepowered/asm/mixin/injection/callback/CallbackInfo', 'org/spongepowered/asm/mixin/injection/callback/CallbackInfo', top, top, top, 'org/spongepowered/asm/mixin/injection/callback/CallbackInfo', top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, top, 'org/spongepowered/asm/mixin/injection/callback/CallbackInfo' }
    stack: { 'net/minecraft/client/renderer/LevelRenderer', 'com/mojang/blaze3d/vertex/PoseStack', float, long, long_2nd, integer, 'net/minecraft/client/Camera', 'net/minecraft/client/renderer/GameRenderer', 'net/minecraft/client/renderer/LightTexture', 'org/joml/Matrix4f' }
  Bytecode:
    0000000: bb01 eb59 1307 fa03 b701 ef3a 52bb 01eb
    0000010: 5913 07fa 03b7 01ef 3a46 bb01 eb59 1307