Crafts
Stryckoeurz opened this issue ยท 1 comments
Currently , the mods is using weird recipes types and , more or less , doesn't work properly (such as trying to Bloodmagic:alter as a recipe when BloodMagic isnt present) , i have no idea if the mod won't break when i use KUBEJS to try and fix the crafts and other's , i'll send a recipe.js containing crude custom.event using create to make the teas and the oreos , if you don't hear from me in the next few day it'll mean i either gave up , or i am still trying to fix the crafts.
I'll probably overhaul the crafts to remove recipe fails in the server.txt log from KUBEJS
Recipes use the tags function. Meaning any tag without an item would have no recipe but show anyway. I have no control over this, it's how JEI functions. The only way for me to fix it would be to manually add recipe for every fruit for every mod, making the mod file unnecessarily large and waste a bunch of my time. BloodMagic will have no recipes unless its loaded. There should be no conflicts with Kubejs.