[1.20.1] [Quilt] Crash on Startup
noawx opened this issue ยท 13 comments
Minecraft Version
1.20.1
Describe the Bug
The game starts on startup.
Reproduction Steps
- Have the selected mods enabled
- Start the game
- Error occurs
...
Expected Result
Game boots up and doesn't crash
Screenshots and Videos
No response
Crash Report or Log
Other Mods
No response
Mod Version
1.0.1
i have the same isue fist i thought it was a isue with https://modrinth.com/mod/create-fabric-sodium-fix but now im sure its quilt im going to try stitching to fabric now
Here's a log with just Create + Enchantment Industry and QFAPI:
https://paste.ee/p/Ql4wN
Same issue here. Is this something that needs quilt to update to the newer fabric api, or something this mod has to fix to solve?
It's something between qfapi/qsl & registrate
Same issue here. Is this something that needs quilt to update to the newer fabric api, or something this mod has to fix to solve?
Same issue here. Is this something that needs quilt to update to the newer fabric api, or something this mod has to fix to solve?
It's something between qfapi/qsl & registrate
im going to try and work on a unoficial fix until it gets fixed in the mean time just switch to fabric and disable any quilt mods
nvm i dont know how to code so just switch to fabric until its fixed
This is not an issue with Quilt. CEI is relying on mod load order. This only works on Fabric with pure luck.
if AbstractFurnaceBlockEntity is loaded before CEI registers fluids, this will crash. getSource will get an empty fluid, as it has not been registered yet.
Quilt ends up triggering this condition with the item content registries initializer.
This is not an issue with Quilt. CEI is relying on mod load order. This only works on Fabric with pure luck.
if AbstractFurnaceBlockEntity is loaded before CEI registers fluids, this will crash. getSource will get an empty fluid, as it has not been registered yet.
Quilt ends up triggering this condition with the item content registries initializer.
Would just removing the field and creating the fluid variant where it's needed fix this?