Implementing new cogwheel materials through datapacks
Octelly opened this issue ยท 1 comments
I'm not that familiar with Java, but from what I can see, the cogwheel materials are currently hardcoded:
I think it would be really cool, if the mod automatically generated the cogwheel items based on datapack information, the same you do recipes. ( https://github.com/Rabbitminers/Extended-Cogwheels/tree/df0728a7a8e3e0df79bbe80bea0299a537b335d0/common/src/main/resources )