the shield can't prevent the debuff caused by mobs
Clock-Paradox opened this issue ยท 6 comments
Describe the Bug
when i went into the fortress to kill the blaze, i found i can use the shield to prevent the danmage caused by their fireball but i was in fire. so did the wither skeleton. i didn't harm by its sword but i get wither. also,when skeleton hit me. i won't get any danmage but i was knocked back. i test in vanilla and the shield worked well.
Reproduction Steps
1.just place a blaze and arm a shield
2.right click
3.you are in fire
Expected Result
just make the shield work properly.
Screenshots and Videos
Clipchamp.mp4
Crash Report or Log
No response
Operating System
Windows 11
Mod Version
0.5.1d
Minecraft Version
1.20.1
Other Mods
Additional Context
No response
Confirmed in my testing.
i compared how the shield work between fully vanilla client and with only Create fabric installed
in fact, not just blaze
it seems that shield only block damage, but does not block any effect that comes with that damage, like knockback from skeleton arrow, knockback from zombie hit, blaze fire, shulker levitation, etc.
And the weirdest of them all being, if you block a creeper explosion while jumping backwards, you got knocked FORWARD as if the explosion comes from the back.
making shield completely useless imo, and making raiding fortress harder than it should be
it would be interesting to test with a fabric instance with no mods, just to see if it might be caused by fabric itself.
Retested with just fabric loader 0.14.22 without any mods installed
And shield behave as expected just like in vanilla
it would be interesting to test with a fabric instance with no mods, just to see if it might be caused by fabric itself.
i use these mods except Create to test and the shield works well.
Retested with just fabric loader 0.14.22 without any mods installed
And shield behave as expected just like in vanilla
so it means this is a bug caused by Create and needs to be solved? :)