Contraptions visually jitter but function correctly
EmptyDreams opened this issue · 8 comments
Describe the Bug
As the title suggests, see the video below for the exact effect.
It's worth noting that when the model is twitching: the windmill bearings are rendered correctly; the power output is normal; and the collision box for the windmill is normal, and I get pushed away by the windmill when I stand next to it.
Another detail is that it seems that when the problem occurs, all windmills have the same problem. Since I only have two windmills in my game archive at the moment, I can't guarantee that it must be all of them having problems at the same time.
There's also the small matter of me (or other creatures) being able to jump (or walk) up from anywhere in the structure after I've made it solid using the mine cart.
Reproduction Steps
I'm not sure how to reproduce the problem, but I've encountered it more than once.
Expected Result
The model of the windmill should rotate normally.
Screenshots and Videos
QQ20231227-205016.mp4
Crash Report or Log
https://paste.ubuntu.com/p/CBZvGJx3Dy/
Operating System
Windows 10
Mod Version
0.5.1d
Minecraft Version
1.20.1
Other Mods
fabric-api-0.88.1
architectury-9.1.12
cloth-config-11.1.106
sodium-0.4.10
indium-1.0.21
lithium-0.11.2
ferritecore-6.0.1
exordium-1.2.1
entityculling-1.6.2
enhancedblockentities-0.9
enchlevel-langpatch-2.1.2
Debugify-2.0
appleskin-2.5.0
journeymap-5.9.12
imblockerfabric-1.0.24
jade-11.6.4
jei-15.2.0.27
lanserverproperties-1.11.1
Patchouli-1.20.1-84
trinkets-3.7.1
Botania-441
create-0.5.1d
Additional Context
No response
Windmill models are not the only ones that can have problems, other models can have problems as well.
QQ20231227-21186.mp4
I'm guessing it might have something to do with entities "穿模1" with other squares?
Footnotes
-
穿模:Refers to the whole of a model or part of it mistakenly overlapping another model. Forgive me if I'm not sure how to say this word in English. ↩
does F3+A fix the issue for you?
I tried this and this solved the problem I was having.
try removing entityculling
Oh you mean this mod, I tried it and the problem still exists after removing this mod.
QQ202413-215659.mp4
Today I found out that a similar problem occurs with lifts and that "F3 + A" does not fix the problem.