Rendering issues with 'Regions Unexplored' plants.
HaXrDEV opened this issue ยท 17 comments
Describe the Bug
With only 'Create Fabric' and 'Regions Unexplored' installed, all the grass and plants from the other mod renders darker than they are supposed to.
Also, setting the Flywheel backend to "off" doesn't solve the issue.
Reproduction Steps
- Install both 'Create Fabric' and 'Regions Unexplored'.
- Notice the modded medium grass texture being darker than vanilla grass.
- Remove 'Create Fabric'.
- Notice the medium grass texture now being the same brightness as vanilla grass.
Expected Result
The two grass variants should be the same brightness.
Screenshots and Videos
Crash Report or Log
N/A
Operating System
Windows 11
Mod Version
0.5.1d
Minecraft Version
1.20.1
Other Mods
Regions Unexplored
TerraBlender
Additional Context
This issue applies to all plants from the mod like grass, flowers and saplings.
porting lib was overriding the render material since the models specify a render_type
. This would be fine, but it was doing it incorrectly. This will be fixed in the next release.
please crash your game by holding F3+C for 10s and attach the crash report
Here ya go: https://gist.github.com/HaXrBOT/2c1f73533388eb519572157deaa47441
downgrade fabric api to 0.88.1
Tried that, same issue. https://gist.github.com/HaXrBOT/21d981b2cfefcce0a665ed041b870d29
could you try adding indium 1.0.21?
Same issue. https://gist.github.com/HaXrBOT/d3622e899d9ee0c9262b0226d647e507
Note that i am not using Sodium in these tests. So Indium in this case would not be doing anything.
ok. thank you for doing all this testing. that's about as good as we can narrow it down for now.
you could also try to switch between different flywheel backends (off, instancing, batching)
you could also try to switch between different flywheel backends (off, instancing, batching)
Did already try that, it made no difference when i tested on Fabric. Regardless of it being set to off, instancing or batching.