Deployers set up with schematics use up double the resources
NanakiPL opened this issue ยท 0 comments
Describe the Bug
When using deployers with schematics set as filters, for every item placed, they use up 2 of that item from storage.
Reproduction Steps
- Create a new world.
- Prepare a schematic to be placed in an area.
- Create a contraption with deployers equipped with said schematic.
- Supply the contraption with required resources.
- Observe resources being used up at double the speed.
Expected Result
Deployers should use up only one item per item placed.
Screenshots and Videos
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.5.1d
Minecraft Version
1.20.1
Other Mods
Fabric API
Additional Context
It started with an all overworld type tree farm that used a schematic for the pattern to place tree saplings, but it kept running out of saplings. I quickly noticed that it was using up 2 saplings per one placed.
Then I did some testing with different versions and found that this is a bigger problem.
First was removing all mods. Issue persisted with clean Minecraft and only Create installed (and Fabric API in case of Fabric)
Overall I tested it on 4 versions. 1.20.1 and 1.19.2. Both Fabric and Forge. (And their respective latest versions of Create.)
The issue exists in both 1.19.2 and 1.20.1 versions of Fabric. But Forge version works as intended and uses one sapling per placement as it should. In both 1.19.2 and 1.20.1.
Then I got curious and tested if there are specific types of blocks that is uses the double of. I tested all types of torches, few types of slabs, few types of transparent blocks (chains, carpets, glass and glass panes) and in the end full blocks: dirt and sand (as a gravity block).
All of these were used up at double rate. I also tested it out with a rotation contraption on a mechanical bearing and one based on a gantry. Same result.