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Water wheels tanking performance once again

r1c05h37 opened this issue · 6 comments

commented

Describe the Bug

When using Iris shaders and placing a moderate amount of any water wheels, the fps drops DRASTICALLY
I investigated the issue using spark, and it appears to be the render.SuperByteBuffer.renderInto() function
It is used twice throughout the render thread, and causes the most performance drop off

Reproduction Steps

  1. Have Iris shaders, create fabric
  2. Turn on any shaders outside of default iris
  3. Place a moderate amount of water wheels (6 and up, depending on base pc performance)

Expected Result

Game not dropping to 15 fps from 90

Screenshots and Videos

Spark info
Shaders, no wheels
Shaders, wheels

Crash Report or Log

https://spark.lucko.me/RiCW0LFkoX

Operating System

Windows 11

Mod Version

0.5.1d

Minecraft Version

1.20.1

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Additional Context

No response

commented

shaders disable Flywheel, which greatly improves the performance of Create's blocks.

commented

in order for flywheel to NOT be disabled when shaders are used, you need https://www.curseforge.com/minecraft/mc-mods/iris-flywheel-compat

commented

The thing is, 10 cogwheels make up less than 1 fps, 10 Water wheels or big water wheels around 90!

commented

That is due to their complex model, working as intended.

commented

Are .obj files used as models for water wheels, large water wheels, blaze burners, crushing wheels, rails, flywheels, mechanical rollers and valve handles or do they have the official minecraft model files?

There are also .bbmodel files (blockbench) for the sticker, basin, steam whistle, steam engine and minecart couplings.

commented

you need [iris-flywheel-compat]

the mod doesn't work, sending into an infinite loop of loading the world, with this error:

[17:37:45] [Render thread/ERROR]: Error executing task on Client java.lang.NullPointerException: Cannot invoke "me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager.scheduleRebuild(int, int, int, boolean)" because "this.renderSectionManager" is null at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.scheduleRebuildForChunk(SodiumWorldRenderer.java:461) ~[sodium-fabric-0.5.8+mc1.20.1.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.scheduleRebuildForChunks(SodiumWorldRenderer.java:451) ~[sodium-fabric-0.5.8+mc1.20.1.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.scheduleRebuildForBlockArea(SodiumWorldRenderer.java:441) ~[sodium-fabric-0.5.8+mc1.20.1.jar:?] at net.minecraft.class_761.method_18146(class_761.java:21546) ~[client-intermediary.jar:?] at net.minecraft.class_761.method_21596(class_761.java:2662) ~[client-intermediary.jar:?] at net.minecraft.class_638.method_16109(class_638.java:564) ~[client-intermediary.jar:?] at net.minecraft.class_1937.method_30092(class_1937.java:238) ~[client-intermediary.jar:?] at net.minecraft.class_638.method_41928(class_638.java:132) ~[client-intermediary.jar:?] at net.minecraft.class_634.method_11136(class_634.java:818) ~[client-intermediary.jar:?] at net.minecraft.class_2626.method_11310(class_2626.java:37) ~[client-intermediary.jar:?] at net.minecraft.class_2626.method_11054(class_2626.java:11) ~[client-intermediary.jar:?] at net.minecraft.class_2600.method_11072(class_2600.java:22) ~[client-intermediary.jar:?] at net.minecraft.class_1255.method_18859(class_1255.java:156) ~[client-intermediary.jar:?] at net.minecraft.class_4093.method_18859(class_4093.java:23) ~[client-intermediary.jar:?] at net.minecraft.class_1255.method_16075(class_1255.java:130) ~[client-intermediary.jar:?] at net.minecraft.class_1255.method_5383(class_1255.java:115) ~[client-intermediary.jar:?] at net.minecraft.class_310.method_1523(class_310.java:1175) ~[client-intermediary.jar:?] at net.minecraft.class_310.method_1514(class_310.java:802) ~[client-intermediary.jar:?] at net.minecraft.client.main.Main.main(Main.java:250) ~[minecraft-1.20.1-client.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) ~[fabric-loader-0.15.7.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.15.7.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.15.7.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:87) ~[NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) ~[NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) ~[NewLaunch.jar:?]

Which is obviously comical since sodium is dependency of iris

shaders disable Flywheel, which greatly improves the performance of Create's blocks.

Yes, I knew that, but the thing is that the option of flywheel to choose the optimisation method (off/batching/instancing) still affects performance, even though it shouldn't if it's off anyway. So I just assumed that iris already included the compat solution from [iris-flywheel-compat].
If it does not, why performance impact? If it does, why performance tanked?