Multiple contraptions causes huge lag spikes 1.20.1 FABRIC
Jerikk07 opened this issue ยท 3 comments
Describe the Bug
It's on Minecraft 1.20.1 FABRIC
I have around 10 train contraptions circling around an area around 32+ chunks.
It's on a hosted server.
The game run at an average of 80 fps. But the fps drops down to 0/20 for 20/30 secs then returns to normal.
This happens everywhere in this 32 chunks area, around all 5/10 minutes (it's reccurent but random).
It's the same lag I have when I log on the server and the game is loading the chunks.
I tried to optimize it with better chunk loading, which works fine, like the log lag have almost disapeard, but this is issue is still there.
I also tried using entity distance. I tried with the minimal and the maximal render distance (up to 512 blocks). The bug was still there in both configurations. So it's not a render issue I'd say.. and the fps were still good overhaul.
As it is now, it looks to me like a chunk loading/unloading issue with the contraption (this bug doesn't happens in area without contraptions).
I have put together all the optimisation mods I could find but yet nothing have yet seems to do a real difference for this issue.
I tried to optimise the cpu render thread, did nothing, the same for the ram, I went from 28gb to 8gb hoping it was a kind of memory issue (too uch ram isn't good) but it did nothing.
Also the server is on OMG-Server, I can't modify the ram nor the Java argument. The server is supposed to dynamically gives enough ram to the game.
I have many mods, but everything else than this area is running just fine.
Reproduction Steps
- have many trains contraptions circling in a 32 chunks area
- wait for some minutes
- experience huge lags for up to 30 secs
...
Expected Result
The game not lagging randomly
Screenshots and Videos
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Crash Report or Log
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Operating System
Windows 11
Mod Version
0.5.1f
Minecraft Version
1.20.1
Other Mods
No response
Additional Context
No response