Crashes whenever joining server
Bloopything opened this issue ยท 10 comments
Describe the Bug
game disconnects whenever joining server.
Reproduction Steps
- i dont know
...
Expected Result
a
Screenshots and Videos
No response
Crash Report or Log
Operating System
Windows 11
Mod Version
0.5.0f
Minecraft Version
1.19.2
Other Mods
No response
Additional Context
No response
i am having this issue too, if anyone can fix this it would be nice. OP should have added more information but the log itself is enough.
Describe the Bug
game disconnects whenever joining server.
Reproduction Steps
1. i dont know
...
Expected Result
a
Screenshots and Videos
No response
Crash Report or Log
Operating System
Windows 11
Mod Version
0.5.0f
Minecraft Version
1.19.2
Other Mods
No response
Additional Context
No response
that not the crash log that just the console log....
go in the crash-reports folder and get the crash log from there not the console log
Your versions of Create on the client and server do not match. Due to changes in contraption data, they need to.
Your versions of Create on the client and server do not match. Due to changes in contraption data, they need to.
I do not have create installed on the server and it still causes issues
Reference in new i
also why would you make it crash if it's a different version, very bad design imo
I do not have create installed on the server and it still causes issues
Well if you have it on the client and not server, then of course it won't work right.
If you have it on neither, then this is not a Create issue.
also why would you make it crash if it's a different version, very bad design imo
The crash is not intentional. It's an unavoidable side effect of completely changing how contraption data is sent.
so basicly you are just saying that if I want to play a server that I need to go manually disable
...yes? this is the case with all content mods. Things will not work correctly if you leave them on. If your game hasn't crashed from it, you've been lucky. No modder will support a desynchronized state.
because the developers can't make the program right?
If you think you can do it better, PRs are accepted.
why does it need to change that tho
because the old way caused crashes.
so basicly you are just saying that if I want to play a server that I need to go manually disable the mod because the developers can't make the program right?
I do not have create installed on the server and it still causes issues
Well if you have it on the client and not server, then of course it won't work right. If you have it on neither, then this is not a Create issue.
also why would you make it crash if it's a different version, very bad design imo
The crash is not intentional. It's an unavoidable side effect of completely changing how contraption data is sent.
why does it need to change that tho
so basicly you are just saying that if I want to play a server that I need to go manually disable
...yes? this is the case with all content mods. Things will not work correctly if you leave them on. If your game hasn't crashed from it, you've been lucky. No modder will support a desynchronized state.
because the developers can't make the program right?
If you think you can do it better, PRs are accepted.
why does it need to change that tho
because the old way caused crashes.
never in my experience of using mods have I ran into issues relating to the server not having them installed
I will not do better, because java is not my main language and this would be too big of a project for me to drastically change.