Mechanical Arm forgets configuration in survival, but not in creative
LinuxSquare opened this issue ยท 6 comments
Describe the Bug
Disclaimer: It doesn't matter if placed in a sole survival world or in a LAN-World. The effect is the same.
When configuring a mechanical arm in survival mode to take the items from a depot and then put them into a funnel, which leads into a barrel, it fails and says:
No Targets
It appears this Mechanical Arm has not been assigned any targets. Select belts, depots, funnels and other blocks by right-clicking them while holding the Mechanical Arm in your hand.
When placed in creative mode with the exact same configuration on the exact same place, it works as intended.
Reproduction Steps
- Switch to Survival Mode
- Configure the mechanical arm with depot as input and brass funnel that leads into a barrel as output.
- Place the mechanical arm.
...
Expected Result
The mechanical arm should pick up the items on the depot and should put them inside the barrel.
Screenshots and Videos
Crash Report or Log
No response
Operating System
My OS: Manjaro GNU/Linux 5.15.81-1-MANJARO / Brothers OS: Windows 10 21H2
Mod Version
0.5.0g
Minecraft Version
1.19.2
Other Mods
Warning: Long list. 54 Mods
Selfmade Modpack using GDLauncher (Curseforge alternative for Linux)
- AdvancementPlaques
- AmbientSounds
- balm-fabric
- BedBenefits
- BetterAdvancements
- BetterCompatibilityChecker
- blur
- Bookshelf-Fabric
- Bookshelf-Forge (dunno why forge, it's a full Fabric Modpack)
- clickadv-fabric
- cloth-config-8.2.88-fabric
- cloth-config-8.2.88-forge (same here again)
- collective-fabric
- create-fabric-0.5.0g-791
- CreativeCore
- dark-loading-screen
- DisableCustomWorldsAdvice
- dynamic-fps
- entityculling-fabric
- fabric-api-0.67.1
- fabric-api-0.68.0
- fabric-language-kotlin
- ForgeConfigAPIPort
- Iceberg
- indium
- iris-mc
- jei
- krypton
- lambdynamiclights
- lazydfu
- lithium-fabric
- memoryleakfix
- modmenu
- nether-coords
- netherportalfix-fabric
- opac-fabric-create-support
- open-parties-and-claims-fabric
- portal_accessibility
- PuzzlesLib
- realisticsleep
- reeses_sodium_options
- SimpleBackpack
- sodium-extra
- sodium-fabric-mc
- starlight
- ToolStats
- treeharvester
- VisualWorkbench
- Xaeros_Minimap
- XaerosWorldMap
- YetAnotherConfigLib
- youre-in-grave-danger
- zmedievalmusic-fabric
- Zoomify
Additional Context
No response
For added context:
This only happens when you have a singular mechanical arm in your hotbar slot. The mechanical arm forgets its targets because your hand is now empty.
If instead you have multiple mechanical arms in your hand, select the target and place it down, the arm will remember its targets.
I created a demo video showing the bug and the current workaround: https://youtu.be/_Mn9mpbx5LA
Thank you @Cyklan for your answer.
Interesting, why this happens.
Do you know if there will be a fix in some upcoming releases?
Because as you say, I could use the workaround.
But when I don't have the materials to craft a second mechanical arm and only have the option to switch to creative mode, it wouldn't be possible to place a single mechanical arm on servers, without asking for creative or directly a mod/admin, who has access to creative.
Sorry, I don't work on this mod, I only had the same issue and posted it to reddit, where I was presented with the workaround
the latest release (patch 1) fixed this problem for me. BUT, now crashes when opening a previously filled tool box. I think with the previous commenter solution of having multiple arms, I may go back to original 1.19.2 as that is better than no tool box. Or, perhaps it is just a mix of my other mods and versions that cause it? either way...
Duplicate of #608
Thank you @worldllc
I've tried it aswell, and it's working with Patch 1.
My Game didn't crash tho.
Maybe, because my mechanical arm takes items from a depot and then deposits into a blaze burner.