Deployers broken after patch 0.5.0i
CzechHek opened this issue ยท 6 comments
Describe the Bug
Applies to Create Fabric 1.18.2, 1.19.2: any 0.5.0i (including latest dev)
When a deployer kills a mob, it gets achievement "Monster Hunter" and zombies around that deployer start pathfinding to it.
Additionally, in 1.19.2 the mob loot drops on the ground instead of going into Deployers inventory, whereas in 1.18.2 it works correctly.
Everything works correctly prior 0.5.0i and also on any Create Forge patch, including 0.5.0i.
Reproduction Steps
Expected Result
Deployer should work like on Create Forge or Create Fabric 0.5.0g and prior.
- Mob loot should go to Deployers inventory.
- Mobs shouldn't be agroed on Deployers
- Deployers shouldn't get achievements
Screenshots and Videos
Crash Report or Log
No response
Operating System
Windows 11
Mod Version
0.5.0i
Minecraft Version
1.19.2
Other Mods
No response
Additional Context
No response
attacking the deployer back is a feature, there's a config for it. Some reason, they're pathfinding to (0, 0, 0) instead of the actual pos though.
I want to keep the advancement granting because I think it's hilarious.
Well I think the biggest problem from these is in 1.19, that the loot drops on ground instead of going into deployers inventory.
Actually, pathfinding to (0, 0, 0) is identical behavior to Forge on 1.18, and doesn't happen on 1.19.
Yes, but should the zombies even pathfind to the deployers? It doesn't make much sense.