Chunk loader is not keeping chunks loaded on server
chandlerme1415 opened this issue ยท 3 comments
I host a server that is running the Integrated MC-1.5.2 (Forge 47.4.0), which includes this mod. I am running v. 1.5.0-mc1.20.1 for the mod and have found that even with the appropriate su and speed of the chunk loader (regular and brass alike) I cannot get the chunks to stay loaded. Ghast successfully captured in both as well. Is there a setting I need to change for the server? here is a screenshot of the create monstrosity that was built to run the device that is supposed to chunk load our iron farm. Thank you for any help!
I tested to see if the chunks were loaded by throwing some items on the ground and then moving ~50 chunks away. I came back to the chunk loader 6-10 mins later and the items had not de-spawned. I saw in a previous post you asked for the debug.log file for placing then breaking the block and replacing it. I included that below, in case it is relevant here.
[05May2025 20:13:59.910] [Server thread/DEBUG] [com.hlysine.create_power_loader.content.ChunkLoadManager/]: CPL: unload all, unloaded 9 chunks.
[05May2025 20:14:03.847] [Server thread/DEBUG] [com.hlysine.create_power_loader.content.ChunkLoadManager/]: CPL: update chunks, unloaded 0, loaded 1.
[05May2025 20:15:31.617] [Server thread/DEBUG] [com.hlysine.create_power_loader.content.ChunkLoadManager/]: CPL: unload all, unloaded 1 chunks.
[05May2025 20:15:33.594] [Server thread/DEBUG] [com.hlysine.create_power_loader.content.ChunkLoadManager/]: CPL: update chunks, unloaded 0, loaded 1.
The logs seem to indicate that the chunk is properly loaded. Can you repeat your test with /forceload commands instead of chunk loaders? Your farms may be relying on something else other than chunk loading.

