
CRN time is not synced properly with mods that change day length
UsernameWillBeTaken opened this issue ยท 2 comments
Version:
- Minecraft Version: 1.20.1
- Fabric Version: 0.16.7
- Mod Version: 1.20.1-0.6.0
Describe the bug
When using mods that change day length (tested with time & wind and better days) the time shown on navigator displays is wrong from when the trains actually arrive
To Reproduce
Steps to reproduce the behavior:
- Download time & wind, or better days (likely other mods that change day length are affected)
- Change day length to anything other than default (longer or shorter)
- After CRN has initialised, arrival times shown should be consistently different than what they should be
Expected behavior
Time of arrival is supposed to line up with world time.
**
Train consistently arrives around half an hour before the time shown on the display
I use Time Control mod on 1.20.1 Forge, running the latest versions of both Create and CRN and I confirm Issues with schedules, similar to what's described above. Since it uses its own implementation of the DoDaylightCycle gamerule, could we perhaps make some sort of a compatibility layer for CRN?
P.S. @stacode123, could you please explain how to change day length with DragonLib? Cheers!