Difficulty with Custom Mesh
ClaudiusMinimus opened this issue ยท 7 comments
I am having difficulty getting my custom mesh to render correctly. The mesh processes my recipes just fine, though I would like for it to look correct as well. I also want to add a couple more meshes, but would like to get this one right before I do.
Thank you and I appreciate your help!
Details listed below:
- Minecraft: 1.19.2
- Forge: 43.2.3
- Create: 1.19.2-0.5.0.h
- Create Sifter 1.19.2-1.3.3.g
This what the mesh is supposed to look like from BlockBench.
This is how it renders in game
In order to get the mesh to work and render as well as it does I had to do the following:
- In BlockBench, create the
kubejs/assets/createsifter/models/block/meshes/amethyst_mesh.json
- In BlockBench, create, edit and apply the textures found in
kubejs/assets/createsifter/textures
- Copy
kubejs/assets/createsifter/textures
tokubejs/assets/kubejs/textures
Attached are the pertinent files kubejs.zip
Hi!
I've updated the mod to patch I and fixed rendering issues.
I think your problem may be resolved.
Hi!
I'm reworking the models and doc to simplify the process.
In the meantime... could you try please:
StartupEvents.registry('item', event => {
// Register new items here
// event.create('example_item').displayName('Example Item')
event.create('amethyst_mesh','createsifter:mesh').displayName('Amethyst Mesh').parentModel("createsifter:block/meshes/custom_mesh").texture("1","kubejs:item/amethyst_mesh").texture("0","kubejs:block/coal_block");
})
It just adds the custom model and texture overrides.
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