
Random/Incorrect inputs when using a Nintendo controller on Windows
Ch1216 opened this issue ยท 17 comments
step 1 - plug in nintendo switch pro controller
step 2 - all inputs gets randomly pressed
I meant like a setting to switch the positions of said buttons in the controller so they match up to my irl controller
but it doesnt matter much since most people will probs refer to it as the green/a button not by direction
Oh I see, yeah that could be an idea for a future thing to add, the ability to switch between the two, and maybe an option to set the layout to the PlayStation layout
Also if you have a knockoff controller there is probably a way to connect it like a generic controller, I have a controller like this one
The best to do in this case is to look at the documentation of your controller, on mine I have to hold the start button while plugging it (I can also hold the middle button for 5 seconds to connect it like a xbox controller)
If the above didn't work, I think you should try the methods described here
#MrCrayfish/Controllable#304
I have already observed this issue, but this is a driver problem rather that a mod problem
The thing happening here is that the gamepad is incorrectly recognized and the inputs received are wrongly interpreted. By different programs operating at a lower level (like Steam overlay) they directly implement a custom driver, which is not really feasible here due to the fact that I am limited to GLFW as input source.
Not to say that anything can be done.
I think I managed in the past to use a Nintendo pro controller over bluetooth without any problems (I don't have such device so I can't 100% confirm this
Too bad you cant do anything,
I do not have a knockoff controller or any other kind of controller than my NS Pro controller, which I'm using a USB cable for
I tried the methods you linked to, for me DS4Windows didnt work for my Nintendo switch pro controller, but GlosSi did work, even if its a bit weird to get it working
Also I know there is nothing you can do about this, but in GlosSi/Steam you cant setup the home button (because you cant change what it does) or even the screenshot button to be a replacement for the guide button, since there is no guide button to map to, I hope people whos gonna build cool stuff with this mod don't need to use it
ok so technically you can make it so the screenshot button maps to a keyboard button, then in every instance you use the mod in, you can use custom mappings and then map all the buttons, so when you press the screenshot button to the game your pressing some keyboard button (would use some f key most keyboards don't have like F13 but steam doesn't allow that, so I do the "Home Key" from the numpad), and then you got a working guide buttons, kind of annoying but it works
Also would it be possible to make it so in-game you can switch the position of the a and b buttons along with the x and y buttons
For switching button mappings in-game, you can do that with the advanced input mode
https://github.com/getItemFromBlock/Create-Tweaked-Controllers/wiki/The-advanced-input-mode
I will close this, as there is nothing better than I can really do
I will still keep this issue as a reference for other people with the same question
ok, I do think you should either put this issue in the wiki, or controllable's issue or transcribe this website (or just tell people to use GlosSi or DS4 if the former doesnt work)
I am using this mod with a switch pro controller but I am not having any issues. I tried using an NSO N64 controller, NSO SNES controller and Joy-Cons after I saw this but all of them worked correctly.
Are you connecting them over Bluetooth?
It might be that the problem only appear when nintendo controllers are connected via usb