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Conveyors crossing chunks create circular reference, act as rotation source.

Someoneamzing opened this issue ยท 2 comments

commented

When loading into my world the conveyor that spanned a chunk border acted as a rotational source.
It span on it's own and adding a source that didn't match the rotation broke. Even adding a rotation source that matched then removing it remained spinning but became overstressed.

Using f3 shows the two blocks on either side of the border have each other as sources.
Conveyor on the -X side of the border
Conveyor on the +X side of the border

It was 3 chunks away from my load point.

Adding a motor that didn't match the speed acted as though the motor was spinning at the same speed. The belt spins on it's own at 256RPM but the motor is at 16 RPM without breaking.
Motor at mismatched speed to the belt
Spinning the motor the other direction breaks the motor

Reloading the world resulted in some more broken conveyors with the belt stopped on one half and running on the other.
https://user-images.githubusercontent.com/20350682/106848792-bbe86880-6705-11eb-9be4-6c35e5a6bb32.mp4 <- A link to the video of this behaviour.

Version of Minecraft: 1.16.4.
Version of Forge: 35.1.36.
Version of Create: create-mc1.16.3_v0.3e.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.