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Two improvements related to water

ez-neurai opened this issue ยท 9 comments

commented
  1. It is ironic that items are carried by belts in the water.
  2. When I apply the SEUS_PTGI Shader, there is an error in the water graphics.(Checked several times)

I'm a South Korean who loves this mod. Thank you very much!

2020-03-22_23 19 32
2020-03-22_23 20 07

commented

What forge version are you using? And are you using 0.2.1 or the 0.2 build?

commented

What forge version are you using? And are you using 0.2.1 or the 0.2 build?

I am currently using forge 28.2.0 and create mod 0.2.1 build!

commented

I think if you use a earlyer forge version (28.1.56 i think or something around that) is should work

commented

I think if you use a earlyer forge version (28.1.56 i think or something around that) is should work

I followed your advice, but there's still an error ;(

commented

Hmm no clue then, maybe a earlyer version?? Idk.. The shading mod is the latest update right?

commented

Guessing doesn't help here. It's quite difficult to ensure compatibility with all shaderpacks especially with our focus on rendering. I can recommend SEUS-Renewed it is what we used to record the Trailer.

What would you expect to happen when items are on a belt under water?

commented

Hmm no clue then, maybe a earlyer version?? Idk.. The shading mod is the latest update right?

I'm just not gonna use it... Thank you for helping me!

commented

What would you expect to happen when items are on a belt under water?

I think that the items on the belts in the water should actually be on top of the water.
also, I have an idea. How do you get glass on the belts so it can be carried underwater?
p.s. You may not understand my English because I am not good at it ;)

commented

Hi, we've decided against making belts react to water for now, but appreciate the suggestion.
Have a look at belt tunnels for visually covering up your belts underwater.