Stress capacity multiplication on reloading save
slasherbane opened this issue ยท 16 comments
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.
The base value is 22k of stress in my network retche a incredible stupid value
The bug affect any type of generator and multiply all value by a number . 1 furnace generator 3 waterwheel and 1 maxed windmill doesnt make 90k of stress.... i use the1.16.5 version
happens to me too, a contraption that should make 160K su is now at 3.something million su.
I have this bug as well. On my end, the mechanical network is somehow now powering itself with the same su that my 4 furnace generators make, and when connected back together, its double the overall su. The real annoying part, is that all my belts are now stuck at 64 speed, because if I indroduce 256 speed to the network the added block will break...
Muriplz and zeoic are you using other mods ? I try To found the trigger of the bug. Personnaly i play with small pack. I can post the mods list if you like
Apparently the forge version is a part of the issue in itself.....because i update to the latest forge version and the bug still exist but the behaviour as change a bit...now the effect is trigger on updating the network manually ?! ( like adding or removing a machine or a part ).
I use mohist with the create mod, but the player on the server that has this problem was able to reproduce on single player, i'll test
i don't know why it's happening, i ve testing with only the create mod in all 1.16.5 forge version and it still bugged....
removing the config file or clearing the minecraft install doesn't work at all....