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Experimental Rendering breaks with Immersive Portals for Forge

loimabean opened this issue ยท 5 comments

commented

Tested on Forge version 36.0.58 on 1.16.5, on Linux (Pop OS 20.10) with NVIDIA driver 460.56

I was testing out the new rendering system with the build by Jozufozu, and it worked fine in normal conditions. However, if Immersive Portals is installed, and the game renders a portal, all Create moving parts (not structures, but things like cogs and shafts) disappear, and stop rendering until the world is left and rejoined. This happens both with and without Optifine.

Attached are screenshots of before and after lighting the portal portal. The latest.log and debug.log files are also attached.
2021-03-15_09 35 53
2021-03-15_09 36 20

debug.log
latest.log

I know that the experimental rendering is, well, experimental, but I just wanted to let you know of the issue.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

commented

well, you should've open this issue on https://github.com/Jozufozu/Create/ then

commented

The person who wrote it said here that it has been merged into the main branch, so I thought it appropriate to put the issue here.

commented

Either place works, thanks for the info!