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Many blocks are not 'rotatable' within structure blocks/structure files

MukiTanuki opened this issue · 5 comments

commented

2021-04-11_19 40 57
When saving and loading many different blocks from the Create mod, it loads many of them in the incorrect orientations when rotating. This can be especially problematic when creating structures using modded blocks via Create.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

commented

Does the same issue happen with Quark vertical slabs? If it does then its probably a problem with the schematic mod not saving block states properly, because that is how create pipes directions are saved (from what I can tell using f3 menu and debug stick).

Also as it seems you are playing Vault Hunters its probably a good idea to take this up with Iskall and his dev team instead of the Create team (https://github.com/Iskallia/Vault-public/issues)

commented

This has nothing to do with the schematic mod? This is vanilla-style structure generation.
And I'm not playing Vault Hunters, I'm a developer for it. xD We were trying to use Create blocks for some structures, but many of the blocks don't rotate properly in structure generation.

commented

Oh shoot i've just embarrassed myself in front of a vault hunters dev
That seems strange cause from what I have seen with world edit and other mods it is just saved in the blockstate so this seems weird (You could check out the code for create schematics to check how they do it) but I will skedaddle so a dev can take care of this instead of a clueless me.

Also, thanks for all the great work you've done with Vault Hunters!
Edit: Oh shoot, I didn't realise you where using vanilla structure blocks. 🤦‍♂️