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[Bug, Ghost power] Issue with Gantry shafts and carriages over medium distances

nybble99 opened this issue ยท 10 comments

commented

I was building a sort of monorail system from my base to the nearest village (approx 1000 blocks), but I've found gantry shafts to be very buggy over long distances. They seem to retain their rotation even when its source is removed. I stuck a creative motor at one end, rode the monorail to the other end, then flew back and broke the motor - when I was flying back, the rotation kicked back in around halfway, with no apparent source - I broke various shafts to find the turning parts, replacing the ones that seemed to be going by themselves, but coming back later I found them to still be rotating for no apparent reason. I'm loving the mod so far but don't know if theres a fix for this.

commented

Seems like a chunk loading issue.

commented

Seems like a chunk loading issue.

is there any fix for that?

commented

use chunkloaders

commented

use chunkloaders

Are those implemented in create somewhere or would I need to find other mods for it?

commented

you need other mod for that

commented

you need other mod for that

Thats a bit of a shame. Thanks though!

commented

lol this github is useless

commented

lol this github is useless

please leave and go somewhere else - we would greatly appreciate it

commented

You do not necessarily need another mod, you can force load chunks in vanilla using portal loaders (look up videos on YouTube) or using the /forceload command, if you didn't mind using commands to do that.

commented

I just ended up using cart assemblers instead, but thanks.