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Sequenced gearshifts are incredibly buggy/unreliable when using `Turn to move` instructions

lolgeny opened this issue ยท 11 comments

commented

Say I have a setup like so:

image

and this arrangement:
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Pressing the button is incredibly unreliable on the effects of the rope pulley (or indeed observing the carried through rotation on its integrated shaft). Sometimes, it'll do the first step then do nothing, or move only 5 metres for the second, etc.; it gets even worse adding a timed delay between the two.

I can test anything or provide more details if needed, I understand this isn't the most specific report.

commented

I figured out I'd have a more reliable behaviour with a clutch, a gearshift, two pairs of redstone contacts and a bit of redstone circuitry than using a sequenced gearshift.

However, I'm still disappointed when I see the option "Piston" in the GUI, knowing I won't be able to use it, although the "Angle" option works like a charm.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

commented

How fast is it going at, there are some known issues with high speeds.

commented

A speedometer tells me 64RPM. I'll try with a slower speed.

commented

Okay, doesn't seem to work even at 16RPM. I've tried this program too, which seems to only execute the first instruction.

image

commented

Can you post the Modlist?

commented

Just Create and JEI.

commented

On singleplayer or multiplayer?

commented

Sorry for the late reply, singleplayer

commented

I have a similar problem with sequenced gearshifts. I tried to create doors that open on first press of a button, close on second. They seem to work great until I reload the world or leave the area and return. It seems most often to bug out when in the 'await' state, resetting to the first command in the sequence on next impulse instead of the command following the 'await'. This is causing my doors to occasionally rotate into the walls of the building, destroying them.

32 RPM

Doors when working:
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Problem I have when gearshift forgets it's position:
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