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Cogwheels and cog-powered contraptions can be run above the maximum speed

The-Snide-Sniper opened this issue ยท 4 comments

commented

If a part is geared up past 256 RPM, it will normally break. However, this check doesn't seem to be done under certain conditions, meaning that if a part with a cog is placed next to a large cogwheel that's already spinning above 128 RPM, it can be used at a speed higher than is normally allowed.

There's a specific mention to be made here of mechanical mixers, because the particular way that it calculates crafting speed means that even putting it 1 RPM over the default limit will cause it to output once every tick, as opposed to the regular limit of once every 16 ticks.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

commented

The steps to reproduce are:

  1. Place a large cogwheel and spin it between 128 and 256 RPM.
  2. Place a cogwheel, mixer, millstone, etc. so that it meshes with the large cogwheel.
  3. Ensure that the chunk remains loaded and the rotational force doesn't stop.
commented

Could you please give some more information on the conditions under which this happens?