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get infinity power by using a flywheel

Sam-Chai opened this issue ยท 19 comments

commented

Player can get infinity power by using a flywheel. Push the flywheel by the piston.

This is a flywheel with furnace engine:
image

And I place a piston behind flywheel:
image

Then I turn on the lever, the piston push flywheel out:
image
IT STILL RUNNING

And i can break the furnace engine, the flywhell will running forever.
image

THIS IS A SERIOUS ISSUE. HOPE TO FIX IT

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

no๏ผŒ it's a critical bug. so don't close it until the bug fixed

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

no, fuck off you idiot robot.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

oh shit

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

oh shit

This post is hilarious.

commented

i think it is a bad idea to post info about issues like this on publically available bugtracker...

commented

i think it is a bad idea to post info about issues like this on publically available bugtracker...

This info was publicly available via asking literally any regulars on the discord, as they could either tall you or tell you who to ask about it.

commented

Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.

commented

Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.

You can move them with mechanical pistons or you can also move the furnace away.

commented

Incredibely old issue that doesn't seem to get fixed after years (maybe overstating).

commented

tbh i didn't know that you can do this, like for real
i am playing Create since 0.2.2 btw

commented

Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.

Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD

commented

Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.

Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD

You can move them with mechanical pistons or you can also move the furnace away and the same thing will happen.

Why did you close it, it's one of the most critical issues that's in Create since ages.

commented

Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.

Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD

You can move them with mechanical pistons or you can also move the furnace away and the same thing will happen.

Why did you close it, it's one of the most critical issues that's in Create since ages.

Well, Its quite a critical issues. Before the create fix, I think it is possible to disable the piston pushing the furnace or even banned furnace engine. (To use create-addition's motor).

btw, how can i do to disable pistons move the furnace?

Anyway, there is no perfect solution...

commented

Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.

Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD

You can move them with mechanical pistons or you can also move the furnace away and the same thing will happen.

Why did you close it, it's one of the most critical issues that's in Create since ages.

I just tested, the mechanical pistons can push flywheels... And also get infinity power output.
There seems to be no suitable solution at this stage,

commented

on the note of it not being fixed, the devs know about this and sometimes use it in their builds. they think its an interesting quirk as far as i can tell and probably are of the thinking that its not easily ancounterable so if you do it its on you. as well, to fix at jsut add the furance engine and flywheel to the immovable tag