get infinity power by using a flywheel
Sam-Chai opened this issue ยท 19 comments
Player can get infinity power by using a flywheel. Push the flywheel by the piston.
This is a flywheel with furnace engine:
And I place a piston behind flywheel:
Then I turn on the lever, the piston push flywheel out:
IT STILL RUNNING
And i can break the furnace engine, the flywhell will running forever.
THIS IS A SERIOUS ISSUE. HOPE TO FIX IT
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
no๏ผ it's a critical bug. so don't close it until the bug fixed
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
no, fuck off you idiot robot.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.
This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.
oh shit
This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.
oh shit
This post is hilarious.
i think it is a bad idea to post info about issues like this on publically available bugtracker...
i think it is a bad idea to post info about issues like this on publically available bugtracker...
This info was publicly available via asking literally any regulars on the discord, as they could either tall you or tell you who to ask about it.
Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.
Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.
You can move them with mechanical pistons or you can also move the furnace away.
Incredibely old issue that doesn't seem to get fixed after years (maybe overstating).
tbh i didn't know that you can do this, like for real
i am playing Create since 0.2.2 btw
Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.
Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD
Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.
Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD
You can move them with mechanical pistons or you can also move the furnace away and the same thing will happen.
Why did you close it, it's one of the most critical issues that's in Create since ages.
Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.
Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD
You can move them with mechanical pistons or you can also move the furnace away and the same thing will happen.
Why did you close it, it's one of the most critical issues that's in Create since ages.
Well, Its quite a critical issues. Before the create fix, I think it is possible to disable the piston pushing the furnace or even banned furnace engine. (To use create-addition's motor).
btw, how can i do to disable pistons move the furnace?
Anyway, there is no perfect solution...
Being able to move flywheels (tile entitys) is a quark feature, so can be disabled in their config. Still an issue but fixable for modpack makers.
Yeah. It's quark's problem. I turn it off and the piston cannot push flywheel anyway. Thanks XD
You can move them with mechanical pistons or you can also move the furnace away and the same thing will happen.
Why did you close it, it's one of the most critical issues that's in Create since ages.
I just tested, the mechanical pistons can push flywheels... And also get infinity power output.
There seems to be no suitable solution at this stage,
on the note of it not being fixed, the devs know about this and sometimes use it in their builds. they think its an interesting quirk as far as i can tell and probably are of the thinking that its not easily ancounterable so if you do it its on you. as well, to fix at jsut add the furance engine and flywheel to the immovable tag