Create

Create

86M Downloads

[Suggestion] Named items should activate different Redstone Links!

TristanKing0 opened this issue ยท 7 comments

commented

I thought for sure this would work as it makes so much sense, especially for multiplayer servers.

If you name an item, for example I name some paper "KING W1" for the first storage zone of my warehouse, then "KING W2", "KING W1-2", etc, it should only link with Redstone Links with the same named items.

This would make dealing with frequencies much more logical and decrease the chance of someone else on a server near you having overlapping frequencies.

commented

An alternative solution:
How about being able to dye Redstone Links to multiply your possible channels by 17 (1 undyed, and other 16 dyed).

commented

An alternative solution:
How about being able to dye Redstone Links to multiply your possible channels by 17 (1 undyed, and other 16 dyed).

My issue is less so with the number of frequencies available and more so to do with being able to pick concise and logical frequencies, which is important for big systems with many Redstone Links like my storage and processing system.

Especially as a software developer myself I like variables and functions to be named well. And I'm using the Redstone Links similarly to variables and functions (being able to transfer how full containers are over a distance easily is extremely useful!).

You wouldn't want to write a program where you can only use two of a select number of words for every variable and function name. All I'm asking is adjusting the code to take into account item names so those who are using the Links for more complex redstone systems have an easier time.

commented

I think one of the main problems with this is visibility of frequencies.
With the current system you can easily see the frequencies of multiple controllers next to each other, because each holds a different item.
If names started to matter then you would have to look at each controller individually to show the name, making systems a lot harder to understand by looking at them.

commented

I think one of the main problems with this is visibility of frequencies.
With the current system you can easily see the frequencies of multiple controllers next to each other, because each holds a different item.
If names started to matter then you would have to look at each controller individually to show the name, making systems a lot harder to understand by looking at them.

Simple hovering UI text saying the name when you look at the frequencies. That would also solve the potential issue of using blocks that look similar and are hard to tell apart.

commented

It should show the entire tooltip and work with signed books, boom private frequencies

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.