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Compatibility with CB Multiparts

Matthysse opened this issue ยท 12 comments

commented

Hello!
I would love to see compatibility with CB Multipart, a famous mod that was in every modpack back then, it allows to have multiple parts into one block. The idea with Create would be that the shafts could be hidden with panels all around them, so that we could hide our contraptions in the house, in the walls for example if we don't want to see the shafts but still convey energy somewhere in the house.
The mod: https://www.curseforge.com/minecraft/mc-mods/cb-multipart

commented

i've suggested that on Create discord already btw, a while ago... but i'll +1 this anyway

commented

I was going to write an issue, but this is similar enough. So to add to Matthysse's request, CB Multiparts do function on contraptions, but they turn invisible when in motion.
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There was also collision.

commented

i'll add to this: CB microblocks are also invisible when these are part of schematic that is being deployed. OH, and they don't rotate when rotated by either contraption or schematic

commented

In my testing, microblocks and other custom-collision modded blocks such as ProjectRed cables and gates don't save with schematics at all, they aren't just invisible.

commented

CB microblocks being invisible on a moving contraption is still an issue btw.

commented

I understand, the bot should look for the number of participants instead of the time, because the more participants there are, the more it means that the issue is being experienced by players, so it means it's important. Just a suggestion, don't know if it's possible. Love your work on the mod !

commented

Your right, an old issue doesn't mean that its been resolved. The truth is that a lot of the 1.1k open issues have already been fixed and were just never closed. This bot allows us to better sift through the issues, since trying to deal with 1.1k open issues can be a bit daunting and time consuming. It will mean that the more important issues will get more of our attention and of our time.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

That's a pretty useless bot, an old issue does not mean a resolved issue, just replying to avoid having the issue being closed.

commented

In theory, the more players experiencing an issue the more active said issue will be and therefore it won't go stale. That said, issues with the "suggestion" label will not be marked as stale, because we understand that suggestions can take a while to discuss, decide upon and then potentially implement. And thanks for the feedback ๐Ÿ™‚

commented

I was just burnt by this; I tried to save a schematic of a circuit I'd built using ProjectRed (which is included in Create: Above & Beyond) components, with the intention to relocate it elsewhere in my world, only to later realise when trying to deploy it with a schematicannon that the schematic didn't record any of the ProjectRed components (which are CB Multiparts).

commented

I'm also finding that in some scenarios, CB Multipart blocks outright prevent the contraption from moving if they're glued to the side or bottom of a block in a way that would represent a collision with initial movement. If they're placed on the side of a block that doesn't have a block immediately above them (so the contraption passes the collision check and starts moving) then they work.