Moving parts by mechanical piston/gantry/rope/bearing disapears if Its out of range
Actronix09 opened this issue ยท 3 comments
If I have for example a piston pushing somthing if that object goes to far away it becomes transparent until it stops I know that this is not a bug but there is a way to avoid this?
Up your entity render distance, when things are moving they are classified as a entity so if you increase that, you should be good.
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