I can't see certain blocks on version 0.3.2d
ninjaKATTguy opened this issue ยท 16 comments
On mod version 0.3.2d, Certain blocks(e.g. cogwheels, activated long pistons, etc.) are 100% invisible. Please tell me how to fix this.
it says I'm looking at a cogwheel, I see the outline of the cogwheel, but I do not see the cogwheel.
That is strange, I have no idea what might be causing that but i'll look into it. What mods do you have installed?
Quark oddities, mowzie's mobs, Ma enchants, wyrmroost, Bountiful baubles, JEI, abnormals core, buzzier bees, berry good, ProjectE, Mekanism, Caelus API, Wonderful enchantments, extra boats, YUNG's better caves, Xaero's worldmap, controlling, Citadel, Alex's mobs, YUNG's API, The outer end, Ice and Fire, Allurement, sodiumReforged, The twilight forest, Supplementaries, BetterEnd forge, Dynamic surroundings, Selene, upgrade aquatic, The Endergetic Expansion, undead expansion, tinker's construct, Farmer's delight, The One Probe, Mana and Artifice, Biomes O' plenty, Project: War Dance, Atmospheric, Bountiful, Majrusz Library, Flywheel, DataPack anvil, Curios API, Eidolon, Atum 2, relics, Spartan Shields, Savage and Ravage, Patchouli, ElementalCraft, Origins forge, Mantle, Xaero's Minimap, Autumnity, AutoRegLib, Quark, Abnormals Delight, YUNG's better strongholds, Fins and Tails, WorldEdit, Spartan weaponry, Architectury, Cloth Config V4 API, The Undergarden, Oh the biomes you'll go, Charm Reforged, MineMenu, Dynamic Trees, YUNG's better mineshafts, GeckoLib, Ars Nouveau, and, Of course, Create.
is there a modpack you're using, I'd assume not because if you did they probably would have fixed that
Please see #2115
Duplicate of #2115