Natural Scoria cannot render with Shaders
Asmidus opened this issue ยท 11 comments
The first issue is that when running a shader (in this case BLS) natural scoria's texture fails to render and it just becomes an invisible block. I understand that this might not be repairable but having an option to make natural scoria have a static texture instead of the rainbow effect would be enough.
The second issue is that windmills are slightly transparent when using BLS shader. Again, I understand this is possibly just an inherent issue with the shader in general, but if it is somehow fixable that would be cool too.
Love the mod, thanks for developing it c:
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.
Hello Friends. I'm running into this issue as well. Is there a quick and dirty fix that I could implement on my own to make natural scoria visible with shaders?
Thank you so much Sam!! The red scoria is working fine, but the natural scoria is still showing as invisible :(
Hey thought id throw in to this conversation, can confirm its specifically natural scoria that renders invisible, allowing to see through it underground like spectator mode. Also not sure if this helps, this also occurs on Sildurs Shaders, but on SEUS Shaders Renewed, this problem does not occur.
Hi there, I've found a quick fix for people using Sildur's:
Open the shader folder, navigate to shaderpacks > [The Sildur Shader you're using] > shaders > block.properties.
Here, you want to scroll down to the list of # blocks that should not be diffused, and after block.10300 = lectern, add create:natural_scoria
Lastly, either disable and re-enable your shader, or press f3 + r to reload it in-game.
I'm not really a graphics person or anything so I couldn't tell you why it works or how well it works, but at least it makes the blocks visible lol.
Hi there, I've found a quick fix for people using Sildur's:
Open the shader folder, navigate to shaderpacks > [The Sildur Shader you're using] > shaders > block.properties.
Here, you want to scroll down to the list of # blocks that should not be diffused, and after block.10300 = lectern, add create:natural_scoria
Lastly, either disable and re-enable your shader, or press f3 + r to reload it in-game.
I'm not really a graphics person or anything so I couldn't tell you why it works or how well it works, but at least it makes the blocks visible lol.
I seem to be completely incompetent.. Cant get it to work. Mind posting the entire "# blocks that should not be diffused" section?
Hi there, I've found a quick fix for people using Sildur's:
Open the shader folder, navigate to shaderpacks > [The Sildur Shader you're using] > shaders > block.properties.
Here, you want to scroll down to the list of # blocks that should not be diffused, and after block.10300 = lectern, add create:natural_scoria
Lastly, either disable and re-enable your shader, or press f3 + r to reload it in-game.
I'm not really a graphics person or anything so I couldn't tell you why it works or how well it works, but at least it makes the blocks visible lol.I seem to be completely incompetent.. Cant get it to work. Mind posting the entire "# blocks that should not be diffused" section?
I assume you're looking in the correct file; block.properties? Depending on which software you're using the view the file, you could most likely press ctrl+f and just search for any of the words contained in that line, such as block.10300, or lectern for example
In my case, the section looks like this:
# blocks that shouldn't be diffused
block.10030 = cobweb
block.10115 = nether_wart
block.10300 = lectern
Hi there, I've found a quick fix for people using Sildur's:
Open the shader folder, navigate to shaderpacks > [The Sildur Shader you're using] > shaders > block.properties.
Here, you want to scroll down to the list of # blocks that should not be diffused, and after block.10300 = lectern, add create:natural_scoria
Lastly, either disable and re-enable your shader, or press f3 + r to reload it in-game.
I'm not really a graphics person or anything so I couldn't tell you why it works or how well it works, but at least it makes the blocks visible lol.I seem to be completely incompetent.. Cant get it to work. Mind posting the entire "# blocks that should not be diffused" section?
I assume you're looking in the correct file; block.properties? Depending on which software you're using the view the file, you could most likely press ctrl+f and just search for any of the words contained in that line, such as block.10300, or lectern for example
In my case, the section looks like this:
# blocks that shouldn't be diffused
block.10030 = cobweb
block.10115 = nether_wart
block.10300 = lectern
I can find the section, I just cant get the addition of "create:natural_scoria" to work. Not sure if I was doing it wrong or not.
Hi there, I've found a quick fix for people using Sildur's:
Open the shader folder, navigate to shaderpacks > [The Sildur Shader you're using] > shaders > block.properties.
Here, you want to scroll down to the list of # blocks that should not be diffused, and after block.10300 = lectern, add create:natural_scoria
Lastly, either disable and re-enable your shader, or press f3 + r to reload it in-game.
I'm not really a graphics person or anything so I couldn't tell you why it works or how well it works, but at least it makes the blocks visible lol.I seem to be completely incompetent.. Cant get it to work. Mind posting the entire "# blocks that should not be diffused" section?
I assume you're looking in the correct file; block.properties? Depending on which software you're using the view the file, you could most likely press ctrl+f and just search for any of the words contained in that line, such as block.10300, or lectern for example
In my case, the section looks like this:
# blocks that shouldn't be diffused
block.10030 = cobweb
block.10115 = nether_wart
block.10300 = lectern
I can find the section, I just cant get the addition of "create:natural_scoria" to work. Not sure if I was doing it wrong or not.
The way i got it to work was having it like this:
blocks that shouldn't be diffused
block.10030 = cobweb
block.10115 = nether_wart
block.10300 = lectern create:natural_scoria
So are you putting it after lectern in the same line or under the lectern line?