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Shader-induced highlighted 'selected block' texture glitch

Stomatopoda opened this issue ยท 1 comments

commented

When using shaders (via optifine and forge) with the 1.14 version of this mod the 'selected blocks' highlight effect (that indicates the blocks within range of a radial and linear chassis, when hovering over their scroll menu with a wrench) uses an incorrect texture.

Rather than the expected glowing, flat translucent yellow texture instead the shown texture is glowing, yellow, and appears to be a the default texture sheet (the fire icons are even animated). See appearance as pictured below. Note that I have tested this to the same result on two different shaderpacks. Create 0 2 Texture Glitch

commented

This issue has been addressed in 0.2.3. Thanks for the report and feel free to re-open if need be.