With Sodium Reforged, cogwheels put in the world are not rendered correctly
Via-GitHub opened this issue ยท 3 comments
With Sodium Reforged (an alternative rendering mod), cogwheels and large cogwheels put in the world are not rendered correctly leaving something like afterimages of animation.
Water wheels, other movable structures, and cogwheels on Ponder are rendered correctly.
I tried on/off on the Experimental Rendering configuration of create and every rendering configuration of Sodium Reforged, but they seem not to affect the issue.
-----My test settings-----
Mods (tested removing all mods except for three mods below):
- create v0.3.2d
- flywheel tried both v0.2.3 and v0.2.4
- Sodium Reforged tested both v1.1 and v1.2
Windows 7 / GeForce 760 GTX / nVidia Driver tried both v430.86 (pretty old) and v472.12 (latest)
I think that is a problem for Sodium Reforged, not Create....
Maybe. I should have posted it on Sodium issue reports
Anyway the issue is no longer saw with create 0.3.2f + Magnesium 1.1.2 (former Sodium Reforged)
I will close the issue. Thank you
Have you solved this problem? I have the same in mc 1.19.2 with sodium. The cogwheels are rendering incorrect like your picture. How to fix it? @Via-GitHub