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With Sodium Reforged, cogwheels put in the world are not rendered correctly

Via-GitHub opened this issue ยท 3 comments

commented

With Sodium Reforged (an alternative rendering mod), cogwheels and large cogwheels put in the world are not rendered correctly leaving something like afterimages of animation.

2021-10-04_05 14 12

Water wheels, other movable structures, and cogwheels on Ponder are rendered correctly.

I tried on/off on the Experimental Rendering configuration of create and every rendering configuration of Sodium Reforged, but they seem not to affect the issue.

-----My test settings-----
Mods (tested removing all mods except for three mods below):

  • create v0.3.2d
  • flywheel tried both v0.2.3 and v0.2.4
  • Sodium Reforged tested both v1.1 and v1.2

Windows 7 / GeForce 760 GTX / nVidia Driver tried both v430.86 (pretty old) and v472.12 (latest)

commented

I think that is a problem for Sodium Reforged, not Create....

commented

I think that is a problem for Sodium Reforged, not Create....

Maybe. I should have posted it on Sodium issue reports
Anyway the issue is no longer saw with create 0.3.2f + Magnesium 1.1.2 (former Sodium Reforged)
I will close the issue. Thank you

commented

Have you solved this problem? I have the same in mc 1.19.2 with sodium. The cogwheels are rendering incorrect like your picture. How to fix it? @Via-GitHub