CC:Tweaked modems deleted when moved by create.
Schattengaenger opened this issue ยท 12 comments
Hi,
I play a modpack and wanted to make an elevator programm with CC: Tweaked using Create's contraptions.
I ran into a bug that only happens when it meets some unknown conditions but they are reproducable.
I reportet the bug to the modpack's maker and he asked me to relay it to here and CC: Tweaked's issue report system.
Below you will see a picture of a contraption able to reproduce the bug. The golden blocks are the computers of CC: Tweaked and the smal slab-like attachments are modems. It enters the moving block state fine and displays everything right until it stops again where it delets the same modems every time while keeping others. I placed the modems all around (except top, but I believe the results would be similar there, too) and every place you can see the glue is a modem deleted, not even broken and on the floor, but vanished from existance. The picture was taken in a singleplayer world with a forge profile ONLY containing create (, it's nessesary fly wheel mod) and CC: Tweaked as mods, but the results don't differ on a server either.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This is a valid issue that has not yet been addressed by either side. There's no reason to close it yet.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
I hate that bot so much. The only thing it does is close valid issues that the maintainers haven't gotten to addressing yet.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
Shut up
Just made a datapack to fix this. The github explains the problem: https://github.com/Plite7067/CreateCCModemFix
Also this is a duplicate of this issue: #2176
I have added this tag definition to CC:T (thank you @Plite7067), which should resolve this issue.
Looking at BlockMovementChecks
, its possible I should be using BlockMovementChecks.AttachedCheck
instead of (or as well as?) the brittle tag. Is this correct and, if so, is this part of the public API?
Not sure, sorry - I saw the solution on an issue (tweaked-programs/cccbridge#82) and added a datapack as I needed a solution for one of my builds.