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Poorly set up Bearings/Pulleys delete blocks.

Autoskip opened this issue ยท 5 comments

commented

If you set up a Mechanical Bearing so that the collection of blocks that it's moving (with the help of slime blocks/Chassis blocks) includes itself, then the entire collection (including itself) gets deleted the moment it tries to turn them. (checked with multiple setups, as well as in creative and survival)

2020-04-13_22 19 25
2020-04-13_22 38 43

The same thing can happen with the Rope Pulley, however there are some circumstances where it will just lock up.

commented

#241 also mentioned pistons that duplicate when trying to move themselves. I've made a quick video of these bugs happening (Create 0.2.2b) https://drive.google.com/open?id=1yiI8Fczj8hn4DCHDqXiq_qzEa6Wf2zYG

commented

I believe this is intended behaviour. You can hover a wrench over the device, and then scroll the change it.

commented

In my opinion there should be 2 behaviors based on where the force is coming from. If you attach a sticky chassis/slime block to the moving surface of the contraption, everything should go as intended - ex. piston head is moving with you, so it shouldn't try to move the piston itself. If you attach to the side of contraption, it should lock up as now you actually are trying to move the entire system including the power source.

commented

I believe this is intended behaviour. You can hover a wrench over the device, and then scroll the change it.

Yes, I can change it, and I could also not make that side sticky, but the point is that instead of jamming up like one would expect, literally all of the blocks that would have been moved get removed from the world. I'm pretty sure being able to exploit that and instantaneously delete a 16 block radius cylinder is not intended.

commented

This issue has been addressed in 0.2.3. Thanks for the report and feel free to re-open if need be.