Create

Create

86M Downloads

Unreliable Behaviour of Redstone Contacts

Smartin-b opened this issue ยท 6 comments

commented

Expected: the Redstone will never be off.
Reality:
2021-11-30_13 07 48
)
I think this majorly happens if the moving redstone Contact starts moving infornt of a stationary redstone contact.

commented

This seems like a more fundamental bug that affects, Redstone Contacts, Portable Interfaces and maybe other MovementBehavior descendants. It has something to do with startMoving, stopMoving, visitNewPosition and logic of activating/deactivating things.

It would be nice to have a list of expected behaviors for all blocks in all movement modes: [place when anchor destroyed, never place, place near initial]

Things of concern would be:

  • Contacts (when starting and stopping in "snap" and "never snap" settings)
  • Portable * interfaces (same as above)
  • Dispensers
  • Deployers
  • probably others
  • miners (sideways)
commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.

commented

Expected: redstone outputs, because two redstone contacts are touching each other (irrelevant to the snap mode)

in my test, for the case above i first get a brief pulse

commented

I believe this happens because of the exact same mechanism. so Don't mind me excavating 2-year-old thread.

Expected: redstone outputs, because two redstone contacts are touching each other (irrelevant to the snap mode)

2023-12-31_23 57 28

commented

I also should have mentioned that it is 1.16 modpack environment