Unreliable Behaviour of Redstone Contacts
Smartin-b opened this issue ยท 6 comments
This seems like a more fundamental bug that affects, Redstone Contacts, Portable Interfaces and maybe other MovementBehavior
descendants. It has something to do with startMoving
, stopMoving
, visitNewPosition
and logic of activating/deactivating things.
It would be nice to have a list of expected behaviors for all blocks in all movement modes: [place when anchor destroyed, never place, place near initial]
Things of concern would be:
- Contacts (when starting and stopping in "snap" and "never snap" settings)
- Portable * interfaces (same as above)
- Dispensers
- Deployers
- probably others
- miners (sideways)
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.
Expected: redstone outputs, because two redstone contacts are touching each other (irrelevant to the snap mode)
in my test, for the case above i first get a brief pulse