Shadow Rendering Errors with ComplementaryShader and Create
WRodewald opened this issue ยท 1 comments
Describe the Bug
Hi,
I've noticed that using create (mc 1.18.1, v0.4) with the ComplementaryShader and OptiFine results in some odd ghost shadows of moving contraptions. In the attached screenshot, the shadow of the contraption to the right is nowhere near where it should be and also moves depending on the position of the contraption relative to the camera. I have the same issue with a wind mill.
I was wondering if this is a known issue that has to do with how create animates moving contraptions? Or if this is shader specific and maybe I can switch to a different shader? (Just to answer that myself, switching to OptiFine + BSL Shader did not solve the issue.)
Reproduction Steps
With the described mod setup, build a moving contraption that should throw a shadow from the sun onto the ground.
Expected Result
Shadow dran where expected.
Screenshots and Videos
No response
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.4.0
Minecraft Version
1.18.1
Forge Version
39.0.6
Other Mods
OptiFine
ComplementaryShader
Additional Context
No response
"Did you try to plug it out and back in again?" ๐
A checked out the newest version of create. A quick look in the change log for 0.4c solved the mystery:
"Fixed visual artifacts with contraptions while using optifine".
Indeed, that's exactly what 0.4c did here. Thanks for the good work!