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Shadow Rendering Errors with ComplementaryShader and Create

WRodewald opened this issue ยท 1 comments

commented

Describe the Bug

Hi,

I've noticed that using create (mc 1.18.1, v0.4) with the ComplementaryShader and OptiFine results in some odd ghost shadows of moving contraptions. In the attached screenshot, the shadow of the contraption to the right is nowhere near where it should be and also moves depending on the position of the contraption relative to the camera. I have the same issue with a wind mill.
I was wondering if this is a known issue that has to do with how create animates moving contraptions? Or if this is shader specific and maybe I can switch to a different shader? (Just to answer that myself, switching to OptiFine + BSL Shader did not solve the issue.)

create_shadow

Reproduction Steps

With the described mod setup, build a moving contraption that should throw a shadow from the sun onto the ground.

Expected Result

Shadow dran where expected.

Screenshots and Videos

No response

Crash Report or Log

No response

Operating System

Windows 10

Mod Version

0.4.0

Minecraft Version

1.18.1

Forge Version

39.0.6

Other Mods

OptiFine
ComplementaryShader

Additional Context

No response

commented

"Did you try to plug it out and back in again?" ๐Ÿ™„
A checked out the newest version of create. A quick look in the change log for 0.4c solved the mystery:
"Fixed visual artifacts with contraptions while using optifine".

Indeed, that's exactly what 0.4c did here. Thanks for the good work!