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Sequenced Gearshift Connection

Thunder-Nova opened this issue ยท 0 comments

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Describe the Suggestion

I made an elevator and saw that I can make it more compact with Sequenced Gearshifts.

Then I faced one problem when accidently pressing 2 of my buttons at nearly the same time, and it broke the gearshift.

I would like if possible if with the wrench when Sequenced Gearshifts are placed as the screenshots bellow they will have a 4 options:

  1. Priority by *: When redstone signal is applied all other connected gearshifts are turned off or activates after a higher priority, when selected a second box will appear to set a number, higher number = higher priority.
  2. Priority when others are not in use: it requires no redstone signal to stay on, but when another connected gearshift turns on, it will turn off.
  3. Default, no priority: Acts as the gearshift we know, but will respond to the priority.

Note: As long as the player doesn't add a delay in the beginning of the sequence the secondary gearshift will immediately start working when the priority gearshift is done.

Screenshots and Videos

2022-01-19_14 02 10
2022-01-19_14 02 14
center broke because another was in use
2022-01-19_14 02 32

Additional Context

With this you can even add a Continuous >> -> <- << as part of a sequence