Server TPS usage when extracting from Item Vault
Esseit opened this issue ยท 4 comments
Describe the Bug
This is, at the time posting, not a game breaking or performance heavy bug but something i wanted to make note of incase it causes issues down the line.
While extracting items out of the item vault via mechanical belts, the impact on the server side TPS increases dramatically. this can result in some areas of the game being more buggy then normal, but otherwise fine. Mob AI functions just fine, and block interactions such as redstone interactions or block breaking and placing happen as expected.
This only occurs so long as a belt is actively/attempting to extract items out of the vault, when power is cut to the belts or the belts destroyed, tps sinks back down to normal levels. Screen shots below will show the effects on giving power to the belts and then removing them immediately after.
Reproduction Steps
1.create item vault
2.store any amount of items
3.have mechanical belts remove items from vault via a funnel
...
Expected Result
Serverside TPS should shoot up greatly and immediately when belts start to function. Once power to the belt is cut, tps is resorted to normal levels
Screenshots and Videos
Crash Report or Log
No response
Operating System
windows 10
Mod Version
0.4.0c
Minecraft Version
1.18.1
Forge Version
35.0.59
Other Mods
No response
Additional Context
No response
This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.
This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.