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Adjustable chain gearshifts break too easily when sequenced

F0rthright opened this issue ยท 9 comments

commented

Describe the Bug

When putting two or more adjustable chain gearshifts in a sequence to slowly decrease the speed by more than two times, they are breaking too easily.

Reproduction Steps

  1. Put two or more gearshifts connected to each other.
  2. Send constantly changing redstone signal to their outputs.
  3. Watch one of the gearshifts getting destroyed.

Expected Result

Multiple gearshifts sustaining the same change frequency as a single one.

Screenshots and Videos

image
image

Crash Report or Log

No response

Operating System

Windows 10

Mod Version

0.4.0c

Minecraft Version

1.18.1

Forge Version

39.0.63

Other Mods

My Create version is 0.4d (missing from the version list).

Additional Context

No response

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

Confirmed on 0.5.1.f, 1.20.1.

commented

This issue not only applies to using multiple adjustable chain gearshifts, but also to a single one exposed to a fading redstone signal that eventually jumps back to strength 15. Slowing down the fade can make it a bit more resilient, but eventually it will randomly break anyway.

Below is a relatively simple setup to reproduce the issue: Lever is currently on and motor is going at 16 RPM. Turn off the lever and the adjustable chain gearshift will break within at most two cycles of the signal strength.
Example setup

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

Don't

commented

Why do bug tickets even get marked as stale and then closed without any contributor input? All this does is causing already known and reported issues to become forgotten and potentially not fixed. And if it's actually intended behavior, it should actively be marked as such.
There has been no interaction from the reporting side because there is no need to do so โ€“ all relevant information has been provided already. Anyway, sorry for this probably very off-topic rant.

commented

This is still present. Based on my tests it seems the problem is not linked to sequenced gearshifts but to redstone signal changing.

commented

Multiple "Adjustable Chain Gearshift" blocks existing in a sequence is not a necessary condition for triggering the behavior of the block breaking since a single "Adjustable Chain Gearshift" block receiving rotational input and pulsed rapidly will break in Create 0.5.1.f with Minecraft 1.20.1 and Forge 47.2.0.

commented

Multiple "Adjustable Chain Gearshift" blocks existing in a sequence is not a necessary condition for triggering the behavior of the block breaking since a single "Adjustable Chain Gearshift" block receiving rotational input and pulsed rapidly will break in Create 0.5.1.f with Minecraft 1.20.1 and Forge 47.2.0.

It's not a condition, but it's probably some safeguard against potential heavy lagging, preventing uncontrollable updates. However, when putting multiple gearshifts together, the threshold becomes so low, that even very moderately timed pulses start breaking the contraption.