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Feature Request: Fluid Filters

GoliathX211 opened this issue · 1 comments

commented

Describe the Suggestion

Due to the basic and attribute filters not working with fluids it makes automating potions very difficult and/or virtually impossible. My friend and I set up a schematic using stockpile switches which have a built in way of detecting fluids yet the filter does not work for them (cannot detect create:potion in any way because it is not an item I assume). Allowing a fluid filter to be placed on stockpile switches and smart pipes means that a daunting task such as this can be done. The smart pipe requires you have a bucket of the fluid you want to filter but if you had a fluid filter (maybe using copper nuggets and wool) you could set the fluid filter to be not just one thing that you don't know but it would open up a whole new realm of possibilities if you could select multiple fluids that the pipe is able to extract.

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commented

Good idea! I like the idea about separating the “normal filters” with the new fluid filter.