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[Suggestion] Advanced Deployer (and other blocks) interaction on Minecarts Contraptions

mrossi80 opened this issue ยท 0 comments

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Describe the Suggestion

Issue #2528 and issue #1526 are related to introduce general redstone logic within Minecarts Contraptions, but may be hard to fully implement, since minecarts are entities.

Five (hopefully) simpler suggestions may allow some advanced functionalities.

  1. Configurable Deployer: Attached to a Minecart Contraption, it could be configured (using mouse scroll wheel) to execute the action only every N "rail"/"steps" (1-256); in that way, for example, a torch could be deployed only every N blocks, instead of deploying every step of the Minecarts Contraption;
  2. Wireless Deployer: Attached to a Minecart Contraption AND linked to a Wireless Redstone Link, could execute the "Deployer" interaction as soon as it receives the Redstone Link; further variations could be introduced, with increased range of interaction; a "creative version" may have an "unlimited range", even in different dimensions;
  3. Advanced Wireless Deployer: Similiar to the Wireless Deployer, but with 15 different "filters", releated to the intensity of the redstone signal; i.e if the signal is 1, deploy simple rail, if the redstone signal is 2, deploy powered rail, and so on.
  4. Advanced Wireless Observer: an "observer" able to identify the block type in front of it and send wirelessly the redstone signal; the intensity could be associated to different block types using an interface; if the block is "air", then send back 0; if is grass/dirt, then send a redstone signal of 1 intensity, and so on; a default "16" is sent back in case of any blocks not configured.
  5. Wireless Mechanical Plough, Wireless Mechanical Harvester and Wireless Mechanical Drill; their actions could be executed only if/when a wireless redstone signal is applied.

Thank you.

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