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Issue with Shaders & Chests (maybe Flywheels Cause)

robertosw opened this issue ยท 3 comments

commented

Describe the Bug

When using any Shaders with Rubidum & Oculus
Chests are never correct displayed. You can x-ray through them, so you see the whole world until the next block border.

Chests still function normally, just the graphical side is not working. Might be because of flywheels optimization, but since you cant use create without flywheel or vice versa, I cannot test this.

Reproduction Steps

  1. Install mods specified below
  2. Activate any shader
  3. Place chest
  4. Enjoy x-ray

Expected Result

Normally rendered chest

Screenshots and Videos

2022-05-30_20 04 44

Crash Report or Log

No response

Operating System

Windows 10

Mod Version

0.4.1

Minecraft Version

1.18.2

Forge Version

40.1.25

Other Mods

Flywheel, Rubidium, Oculus

Additional Context

No response

commented

You can run the command /flywheel backend off to disable flywheel. Does the error still occur if you do that?

commented

No, chests work after that (restart of the game or reconnect is needed) but there are still sometimes minimal "artifacts"
They look a bit like dead pixels on your monitor but in minecraft style and are sometimes rotated. They also stay on the same spot in reference to the monitor.
You can see them in the top of the screenshot

commented

Hello, I have a similar issue, but the chest does not cause Xraying, it is just invisible, using rubidium, oculus, and complementary shaders. Any help is appreciated. When flywheel is not disabled, chests and create contraptions glow, chests go invisible with flywheel disabled.