Issue with Shaders & Chests (maybe Flywheels Cause)
robertosw opened this issue ยท 3 comments
Describe the Bug
When using any Shaders with Rubidum & Oculus
Chests are never correct displayed. You can x-ray through them, so you see the whole world until the next block border.
Chests still function normally, just the graphical side is not working. Might be because of flywheels optimization, but since you cant use create without flywheel or vice versa, I cannot test this.
Reproduction Steps
- Install mods specified below
- Activate any shader
- Place chest
- Enjoy x-ray
Expected Result
Normally rendered chest
Screenshots and Videos
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.4.1
Minecraft Version
1.18.2
Forge Version
40.1.25
Other Mods
Flywheel, Rubidium, Oculus
Additional Context
No response
You can run the command /flywheel backend off
to disable flywheel. Does the error still occur if you do that?
No, chests work after that (restart of the game or reconnect is needed) but there are still sometimes minimal "artifacts"
They look a bit like dead pixels on your monitor but in minecraft style and are sometimes rotated. They also stay on the same spot in reference to the monitor.
You can see them in the top of the screenshot
Hello, I have a similar issue, but the chest does not cause Xraying, it is just invisible, using rubidium, oculus, and complementary shaders. Any help is appreciated. When flywheel is not disabled, chests and create contraptions glow, chests go invisible with flywheel disabled.