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Rope pulley Rendering incorrectly

ghostbuster3210 opened this issue ยท 3 comments

commented

Describe the Bug

When using a rope pulley with Better Minecraft plus 1.18.2, it renders with the rope missing, and extended rope will only render when still.

Reproduction Steps

1.Place a rope pully
2.Observe

Expected Result

The rope pulley should render correctly instead of having a blank hole in the center

Screenshots and Videos

2022-07-10_02 03 10

Crash Report or Log

No response

Operating System

Windows 11

Mod Version

0.5.0

Minecraft Version

1.18.2

Forge Version

40.1.54

Other Mods

[Better minecraft plus] Modpack v12 forge edition

all Create addons were removed in order to run the current version of Create. Also removed entity culling because it made trains invisible.

Additional Context

This issue is also present when using version 0.4 of create

commented

Had same issue. For me, it appears to be a shader (Using BSL) issue and once I turned shaders off it shows up. Not too familiar with MC modding/shaders, but possibly something with Sodium/other shader mods?

image

commented

The same issue is present when using Forge 40.1.68 Create 0.5.0d with Rubidium 0.5.3a, Oculus 1.2.5a, and Complementary Shaders 4.6. When moving, the structure attached to the pulley is rendered correctly, but the rope is not. When the contraption stops, the rope becomes visible again, but not the part inside the Rope Pulley block.

no shaders
with shaders

commented

Same here with forge 40.1.73 with:
create-1.18.2-0.5.0.d
oculus-mc1.18.2-1.2.5a
rubidium-0.5.3
rubidium_extras-1.18.2_v1.3.2
and ComplementaryShaders_v4.5.1
2022-09-03_19 21 23
Turning on compatibility mode in Complementary Shaders has no change.
quick edit: the hose pulley renders just fine with the same configuration.