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Performance drops with train

Graoe opened this issue ยท 11 comments

commented

Describe the Bug

Whenever I use features from the trains update the performance drops to around 20-30 fps but uses 5% of my gpu I even tried getting sodium that didnt help though and whenever i take out the create mod or stop using trains the performance is fine.

Reproduction Steps

  1. Create A new world
  2. Use Trains

...

Expected Result

I expected the trains performance to work?

Screenshots and Videos

No response

Crash Report or Log

No response

Operating System

Windows 10 Home

Mod Version

0.5.0b

Minecraft Version

1.18.2

Forge Version

1.18.2 - 40.1.0

Other Mods

Sodium
Jei
But it still occured without these mods

Additional Context

No response

commented

Can confirm this or a similar issue on NVIDIA.
Every bogie in vision decreases my fps drastically (almost 10fps)
https://youtu.be/mk_SdSSGid0
I am using shaders here but the same drop is noticeable when they are turned off.
Running rubidium + oculus

commented

Can confirm this or a similar issue on NVIDIA. Every bogie in vision decreases my fps drastically (almost 10fps) https://youtu.be/mk_SdSSGid0 I am using shaders here but the same drop is noticeable when they are turned off. Running rubidium + oculus

thats a similar, but possibly different issue, ive seen lots of people complain about create 0.5 and rubidium compatibility, as a side note you can try /flywheel backend off

commented

Can confirm this or a similar issue on NVIDIA. Every bogie in vision decreases my fps drastically (almost 10fps) https://youtu.be/mk_SdSSGid0 I am using shaders here but the same drop is noticeable when they are turned off. Running rubidium + oculus

thats a similar, but possibly different issue, ive seen lots of people complain about create 0.5 and rubidium compatibility, as a side note you can try /flywheel backend off

Flywheel is off as you can see in the bottom right.

commented

Can confirm this or a similar issue on NVIDIA. Every bogie in vision decreases my fps drastically (almost 10fps) https://youtu.be/mk_SdSSGid0 I am using shaders here but the same drop is noticeable when they are turned off. Running rubidium + oculus

thats a similar, but possibly different issue, ive seen lots of people complain about create 0.5 and rubidium compatibility, as a side note you can try /flywheel backend off

Flywheel is off as you can see in the bottom right.

so it is, then this is another issue thats similar, again probably an issue with rubidium, try without it and oculus to see if fps improves

commented

do you also have an amd gpu?

commented

#3310 (comment)
in this issue, yes I have an AMD GPU

commented

i have this issue and an AMD GPU too

commented

I tested with my IGPU and there is no problem

commented

yeah i have an AMD Gpu

commented

#3310 (comment) in this issue, yes I have an AMD GPU
it seems this issue effects amd gpu users

commented

DEAR FRIENDS i have went to the discord to find out that typing this command will FIX THE TRACK LAG
/flywheel backend batching

commented

Same issue, place decent amount of tracks and watch the FPS; it is dying
Utilizations are low, GPU never reaches 40% load.
Any shader with any setting even enabling shaders but turning of actual "shading" gives same results.
Render and simulation distance are 12 but lowering it again, does not help.

CPU: AMD R5 2600
According to Riva;
Game is using maximum 4 cores simulateously and highest peak I observed is 90% except world loading.
No it is not getting CPU bottlenecked.

GPU: Nvidia RTX 2060
OpenGL version: 4.6
Driver version: 516.59
Average frametime: 30ms