Train looses lighting when too long
Nikkuwu opened this issue ยท 3 comments
Describe the Bug
When a single carriage is too long (longer than a single use of glue can attach) and it drives away from its last assembling station, it looses lighting, seems to depend on the size of the overlap from the glue selections used. seems to mostly happen around intersections or in turns
Reproduction Steps
- Make carriage longer than 24 blocks (max glue selection length) by overlapping 2 glue selections
- Assemble carriage and drive away from station (potentially pass over an intersection)
- Carriage should loose lighting over some blocks/the entirety of the carriage
Expected Result
Expected the carriage to keep its ligthing over the entire track
Screenshots and Videos
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.5.0c
Minecraft Version
1.18.2
Forge Version
40.1.0
Other Mods
No response
Additional Context
No response
I have the latest flywheel (0.6.4) and create (0.5.0c) only and this bug is present. I am experiencint this bug only on my locomotive, which is approximately 24 blocks long, 15 block long vagons that follow it are rendered properly. Rendering periodically breaks when traversing tracks. Whenever an update is triggered, be it on the train or in the chunk the train is located, the lighting bug vanishes, only to apear few dozens blocks further again. However the rendering is not broken on chunk basis. Strangely when light sources, such as glowstone, are placed onto the train the bug becomes even stranger. Instead of fully black regions a strange irregular gray-black map is rendered on the train. When flywheel backend is dissabled this bug is not present. I suspect this is some sort of flywheel lighting bug, maybe an oversight in the recent lighting optimalization.
(Pardon mine possible grammar mistakes, english is not my native language.)