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Hose Pulley glitch when unloading chunk

Evrey opened this issue · 2 comments

commented

Describe the Bug

When leaving a chunk with an extended hose pulley, far away enough for the chunk to be unloaded, and then return, the hose pulley is glitched. It still remembers how far it was extended, but graphically it’s fully retracted. And not just graphically, also functionally, meaning that attached pumps stop pulling liquids. It’s easily fixed by bonking an attached crank once in both directions. The pulley will immediately start extracting/retracting from the distance it was at before the glitch happened.

A work-around for pulleys going all the way to the bottom is applying rotational force to the extension/retraction shaft through a clutch, and then give a few negated redstone pulses on a slow clock.

Putting a chunk loader does not create a work-around for the glitch, however, so it’s not a problem with tick processing, but with rendering.

Reproduction Steps

  1. Build a pump network pulling from or pushing into a hose pulley. The pump direction is irrelevant.
  2. Extend the hose by an arbitrary amount into the desired liquids or pools.
  3. Leave the chunk with the hose pulley such that the chunk is unloaded.
  4. Return to that chunk. The hose pulley is now glitched, looking and behaving fully retracted.

Expected Result

Return to the hose pulley chunk. It should remain extended, fully functioning.

Screenshots and Videos

Before leaving:
image

Went far away:
image

And i returned, from over 1000 blocks away:
image

I bonk the crank once:
image

Hose magically reappears and tries extending from where it once was:
image

Crash Report or Log

No response

Operating System

Linux, but irrelevant to reproducing the bug.

Mod Version

0.5.0e

Minecraft Version

1.18.2

Forge Version

Fabric 0.14.10, Forge 40.1.60

Other Mods

The bug occurs in both, Forge and Fabric.

The Fabric server runs All Of Fabric 5.

The Forge server runs a very different selection of mods including Rubidium, Fast Suite, Incendium.

None of the servers run Optifine.

Additional Context

As implied in the Forge version field, the bug appears on both, Forge and Fabric. The mod packs of both servers have so little in common, that it’s unlikely to be other-mods-related.

All servers tested are multiplayer servers.

It also doesn’t matter how one leaves the chunk in question. /tp, walking away, using Waystones, what have you.

commented

I have the exact same bug with create-1.20.1-0.5.1.f.jar for forge.

commented

Cannot replicate in a create-only environment