
Hose Pulley glitch when unloading chunk
Evrey opened this issue · 2 comments
Describe the Bug
When leaving a chunk with an extended hose pulley, far away enough for the chunk to be unloaded, and then return, the hose pulley is glitched. It still remembers how far it was extended, but graphically it’s fully retracted. And not just graphically, also functionally, meaning that attached pumps stop pulling liquids. It’s easily fixed by bonking an attached crank once in both directions. The pulley will immediately start extracting/retracting from the distance it was at before the glitch happened.
A work-around for pulleys going all the way to the bottom is applying rotational force to the extension/retraction shaft through a clutch, and then give a few negated redstone pulses on a slow clock.
Putting a chunk loader does not create a work-around for the glitch, however, so it’s not a problem with tick processing, but with rendering.
Reproduction Steps
- Build a pump network pulling from or pushing into a hose pulley. The pump direction is irrelevant.
- Extend the hose by an arbitrary amount into the desired liquids or pools.
- Leave the chunk with the hose pulley such that the chunk is unloaded.
- Return to that chunk. The hose pulley is now glitched, looking and behaving fully retracted.
Expected Result
Return to the hose pulley chunk. It should remain extended, fully functioning.
Screenshots and Videos
And i returned, from over 1000 blocks away:
Hose magically reappears and tries extending from where it once was:
Crash Report or Log
No response
Operating System
Linux, but irrelevant to reproducing the bug.
Mod Version
0.5.0e
Minecraft Version
1.18.2
Forge Version
Fabric 0.14.10, Forge 40.1.60
Other Mods
The bug occurs in both, Forge and Fabric.
The Fabric server runs All Of Fabric 5.
The Forge server runs a very different selection of mods including Rubidium, Fast Suite, Incendium.
None of the servers run Optifine.
Additional Context
As implied in the Forge version field, the bug appears on both, Forge and Fabric. The mod packs of both servers have so little in common, that it’s unlikely to be other-mods-related.
All servers tested are multiplayer servers.
It also doesn’t matter how one leaves the chunk in question. /tp
, walking away, using Waystones, what have you.