
Crash when moving adjacent belts with sticky mechanical pistons
bwhited opened this issue ยท 0 comments
Describe the Bug
I have a setup where pistons extend/retract adjacent belts and the render thread crashes. I've attached a schematic built in vanilla Forge/Create with a 100% repro crash case. Toggle the switch which will move the pistons in/out - crashes when the belts retract. Crash report and example image also attached.
Reproduction Steps
- Setup adjacent belts pushed by separate mechanical sticky pistons, driven by gearshifts
- Toggle the gearshifts such that the pistons extend then retract
- Crash
Crash report:
crash-2022-11-24_15.58.52-client.txt
Example schematic from screenshot below:
crashexample.zip
Expected Result
The belts should extend/retract either individually or jointly, and not crash
Screenshots and Videos
Crash Report or Log
crash-2022-11-24_15.58.52-client.txt
Operating System
Windows 11
Mod Version
0.5.0f
Minecraft Version
1.19.2
Forge Version
43.1.7
Other Mods
none
Additional Context
Server doesn't crash - only client.