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[Bug] Worldshaper wireframe(?) creates enormous lag on big sizes, and gets exponentially laggier

skejeton opened this issue ยท 3 comments

commented

When big size is set for Worldshaper, game becomes laggy with wireframe. I think this is a bug because FPS falls exponentially lowers. 20x20x20 is 8000 blocks 25x25x25 is 15625 blocks, its quite a difference, but if its not possible to optimize, calculations may be delayed, so (I assume so) they don't execute each frame/tick

commented

Can confirm. Pie shows that it's something with tick as it constantly consumes more and more of processing power.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.