Belt and Smart Chute Ticking Entity Crash
Takeru3939 opened this issue ยท 3 comments
Describe the Bug
This bug instantly crashes due to a "Ticking Block Entity" as reported in the crash log.
Reproduction Steps
- Place a depot
- Place a smart chute(no filter) atop the depot
- Place a belt atop the chute
- Crash the game
Expected Result
What I expected was for the chutes to take filtered items off the line as they passed, allowing a mechanical arm to craft an item.
Screenshots and Videos
Crash Report or Log
https://gist.github.com/Takeru3939/f7433ffce0bdbe1b1ed3833a6a6ea2aa
Operating System
Windows 10
Mod Version
0.5.0h
Minecraft Version
1.19.2
Forge Version
43.2.0
Other Mods
Pictures of the mod list with file details shown.
Additional Context
No response
I've gotten the same bug in 1.18.2 (just wanted to add a bit of data, if it helps)
This issue is consistently replicable by placing a belt above a smart chute. Schematicannons also cause the crash, if it places the blocks in the same order as before. The same is true for any length of Belt and Smart Chutes and having the Shaft already rotating before placing the Belt. The blocks beneath the smart chute don't seem to affect the outcome.
When the Belt is placed before the smart chute, this does not happen.
Minecraft - 1.19.2
Forge - 43.2.0
Mods:
- create-1.19.2-0.5.0.h.jar
- jei-1.19.2-forge-11.5.2.1007.jar
- flywheel-forge-1.19.2-0.6.8.a.jar
Hope this helps.
Happens with vanilla hoppers too (create 1.19.2 0.5.0.h
crash-2023-03-04_20.46.01-server.txt