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Belt and Smart Chute Ticking Entity Crash

Takeru3939 opened this issue ยท 3 comments

commented

Describe the Bug

This bug instantly crashes due to a "Ticking Block Entity" as reported in the crash log.

Reproduction Steps

  1. Place a depot
  2. Place a smart chute(no filter) atop the depot
  3. Place a belt atop the chute
  4. Crash the game

Expected Result

What I expected was for the chutes to take filtered items off the line as they passed, allowing a mechanical arm to craft an item.

Screenshots and Videos

Untitled

Crash Report or Log

https://gist.github.com/Takeru3939/f7433ffce0bdbe1b1ed3833a6a6ea2aa

Operating System

Windows 10

Mod Version

0.5.0h

Minecraft Version

1.19.2

Forge Version

43.2.0

Other Mods

Capture
Capture2
Capture3
Pictures of the mod list with file details shown.

Additional Context

No response

commented

I've gotten the same bug in 1.18.2 (just wanted to add a bit of data, if it helps)

commented

This issue is consistently replicable by placing a belt above a smart chute. Schematicannons also cause the crash, if it places the blocks in the same order as before. The same is true for any length of Belt and Smart Chutes and having the Shaft already rotating before placing the Belt. The blocks beneath the smart chute don't seem to affect the outcome.

When the Belt is placed before the smart chute, this does not happen.

Minecraft - 1.19.2
Forge - 43.2.0
Mods:

  • create-1.19.2-0.5.0.h.jar
  • jei-1.19.2-forge-11.5.2.1007.jar
  • flywheel-forge-1.19.2-0.6.8.a.jar

Hope this helps.

commented

Happens with vanilla hoppers too (create 1.19.2 0.5.0.h
crash-2023-03-04_20.46.01-server.txt